Interactive Strength Closes on Ergatta Acquisition Deal

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Interactive Strength Closes on Ergatta Acquisition Deal
Interactive Strength Closes on Ergatta Acquisition Deal

Interactive Strength, Inc. (), owner of the Wattbike, ForMe and CLMBR connected fitness brands, has reportedly completed its previously announced acquisition of , Inc., a game-based connected fitness company. The company said the deal represents a “major step towards TRNR’s near-term objective of profitability through increased scale.”

Ergatta, headquartered in Brooklyn, NY, is a subscription business with a reported “monthly net retention of more than 98 percent.” TRNR said Ergatta is “expected to generate revenue of more than $10 million in 2026, with approximately 70 percent from recurring subscriptions providing high revenue visibility, and approximately a 30 percent EBITDA margin.” In addition, TRNR said, “Ergatta operates an asset-light business model that generates strong operational cash flow without requiring investment in inventory.”

With the acquisition now completed, TRNR confirmed its increased 2026 pro forma revenue guidance of over $30 million. As previously presented by the company, the acquisition of Ergatta is expected to be “a key 2026 catalyst and a driver of overall profitability in the near-term, alongside continued Wattbike performance.” In addition to the expected cash flow from Ergatta, TRNR operations will be financed by the $6.4 million received from Sportstech last week.

“The beginning of March has been exciting for TRNR, as we delivered on two of the three key catalysts that we outlined in our February investor presentation,” said Trent Ward, CEO, , Inc. “We received $6.4 million from Sportstech, closing that chapter with a positive return that allows us to invest in our growing businesses without additional dilution, and we completed the acquisition of Ergatta as we said we would. Ergatta is a very strong brand and business, and we expect that it will be immediately accretive to TRNR’s financials and product experience.”

Tom Aulet, co-founder and CEO of Ergatta, added, “Our team is very proud that we’ve built the most engaging fitness content platform in the world, and we’ve done it profitably. Joining TRNR provides us with the opportunity to grow Ergatta and also the Ergatta gaming experience across other hardware brands. This is the right next step for our business, and we are looking forward to executing as part of TRNR.”

Interactive Strength / Ergatta Transaction Structure

Interactive Strength, Inc. has acquired 100 percent of Ergatta through a combination of cash, debt, stock, and future contingent consideration. The base transaction value of $8.8 million comprises $1.8 million in cash consideration at close, $1.8 million in debt and $5.3 million in equity that is locked up until May 2027.

Interactive Strength, Inc. expects to receive more cash flow from Ergatta in 2026 than the initial cash consideration paid. The initial cash consideration at closing was funded by the company’s cash on hand prior to the transaction. Ergatta’s founders and key management team members have reportedly agreed to employment arrangements and are expected to continue leading the business post-acquisition.

Assuming full achievement of the earn-outs, the maximum Ergatta enterprise value would be $19.5 million, and, given the upper 2026 EBITDA earn-out threshold of approximately $4.0 million, Interactive Strength expects the multiple of EBITDA to be less than 5.0x, before any Interactive Strength group synergies.

Interactive Strength Grows Brand, Content and Tech Offerings with Ergatta Acquisition

Interactive Strength, Inc. (TRNR), owner of the Wattbike, Forme and Clmbr connected fitness brands, has signed a definitive agreement to...

FGS Editor · Feb-20-2026

Infomation Source: SGB Media

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